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Uldum Intro
Glyphs UI

New Launcher

Cataclysm Concept Art
You can find the gallery here.

Character Creation
Listen to them here, I know some are missing. Thanks to Jolesole for transcripts.
Goblin
The wily cunning goblins of Kezan have lived in relative peace for generations.
Though some of their race sided with the marauding orcs during the second war, most goblins have remained neutral throughout the various conflicts between the Alliance and Horde.
Ruled over by corrupt yet highly affluent trade princes, the goblins created a virtual paradise for themselves throughout the islands of the South Seas.
Their ingenious feats of engineering and vast trade fleets helped make their island, Capital of Kezan, one of the great technological wonders of the world, but now as the elements themselves rise up in anger across the world, the goblins mechanical paradise will be put to the test, for very soon fate will force them to choose sides in a conflict that will shake the very history of the world.
Worgen
Led by their indomitable King Genn Greymane, the proud citizens of Gilneas once stood with the Alliance against the vile orcish Horde that sought to conquer all of Lordaeron.
Gilneas survived but in the chaotic years following the Second War, the mighty kingdom drew ever inward distrustful of their formal allies, the Gilneans erected a mighty wall at the borders of their land closing off their nation and their hearts from an ever-darkening world.
Now, many years later as the seemingly unstoppable undead scourge marches across Lordaeron, human civilization teeters on the brink of destruction as war and terror close in all around them.
The citizens of Gilneas are faced with one terrible truth, their mighty wall cannot hold back the dead for much longer and worse, rumors of a new threat have arisen within the kingdom's borders, feral nightmare creatures that walk upright as men but hunt and howl as wolves.
Blood Elf
The past few years have seen unprecedented changes within the eternal land of Quel'Thalas.
The blood elves, following the will of their crazed leader Kael'thas Sunstrider channeled dangerous chaotic magics to transform their sacred Sunwell into a gateway of unspeakable evil.
While Kael'thas and his demonic masters were eventually defeated, a different kind of transformation occurred within the Sunwell itself, as a dying Nauru sacrificed it's life essence to reignite the Sunwell into a fount of Holy energy.
Now the Blood Elf reagent Lor'themar Theron sees a new hope on the horizon for his people. Over time, the Sunwell's light could cure the Blood Elves of their cursed state, but many still cling to the Arcane powers their procured, and are hesitant to relinquish them.
As one of the remaining Blood Elves, you must fight to protect Quel'Thalas and help redeem the soul of your ancient people.
Troll
Exiled years ago from their lands in Stranglethorn Vale, the Darkspear trolls attempted to make a new life for themselves amongst the races of the Horde. Under the leadership of the noble warchief Thrall, Vol'Jin and his savage trolls had at last found the honor and purpose they've been searching for, but now under the rule of headstrong Garrosh Hellscream, the trolls fear that the Horde could tear itself apart. Vol'Jin knows that whatever threats loom ahead, whether they be within the Horde or from without, it is cunning trolls like you who will fight to preserve the honor of the Horde.
Draenei
Empowered by the holy light and the undying strength of their convictions, the Draenei led the charge against the demonic Burning Legion in Outland. Now with the legion's defeat, they have completed the desperate mission that first brought them to Azeroth. Through some Draenei were sent back to Outland to revitalize their former civilization, the majority have vowed to remain and uphold their sacred commitment to the Alliance. Driven by a powerful vision, the immortal prophet Velen believes that a great war between the darkness and the light is fast approaching and that Azeroth will be its principle battleground. As one of Velen's chosen you must stand bravely before the shadow and ensure that your people are ready for the war to come.
Dwarves
Great change has come to the enduring halls of Ironforge, obsessed with the working of the Titans, the dwarves retrieved their creator's mystical tablets from the fable city of Ulduar. Activating one such tablet King Magni Bronzebeard fell prey to a terrible curse that fused his statue-liked form into the diamond heart of Ironforge itself. To compound this tragedy, Magni's estranged daughter Moira arrived, claiming her Father's throne for herself and for her infant dark iron son.
To avert civil war, the dwarves created the council of Three Hammers, an uneasy coalition that would share power equally amongst the clans. Now with political upheaval rising within the Kingdom and the great Cataclysm ravaging the surrounding lands, the future of Ironforge falls to brave dwarves like you.
Tauren
Great tragedy has rocked the Tauren tribes and shaken their once stalwart devotion towards the Horde, a disagreement between the new orc warchief Garrosh Hellscream and the beloved Tauren chieftain Cairne Bloodhoof led to a duel that ended in Cairne's death.
With his loss the vile matriarch Magatha Grimtotem launched a murderous attack attempting to seize control of Thunderbluff for herself, however Cairne's brave son, Bane Bloodhoof successfully repeled the attack and banished the surviving Grimtotem to the farthest reaches of the land.
Under Bane's hopeful leadership, the Tauren people now seek to heal their wounds and restore the balance between the various factions of the Horde.
To this end a new generation of Tauren Sunwalkers has arisen, to lead their people into the light of the new dawn and the promise of rebirth.
As a proud tribesman of Mulgore you must uphold the honor of your people and safeguard the lands of your Ancestors.
Forsaken
Though Lady Sylvanas and the Forsaken final took vengeance upon their hated enemy, The Lich King, their dark crusade in Northrend proved costly. Betrayed by Grand Apothecary Putetress at the Battle of the Wrathgate, the Forsaken’s devious plague of death was unleashed upon both the Alliance and Horde to calamitous event. Unbeknownst to Sylvanas, Putress and his demonic ally Varimathras had taken control of the Undercity. As a result, the Forsaken were wrongfully blamed for the traitorous atrocities. Though the Undercity was eventually retaken, Sylvanas and her followers still bear the weight of Putress’s sins. Mistrusted by the other members of the Horde, the Forsaken must prove their loyalty to the cause and redeem themselves from their supposed treachery. To this end, Sylvanas has bolstered her defenses within the Tirisfal Glades and readied her undead forces for any contingency. As one of the forsaken, you must use your cunning and viciousness to slay any who would pose a threat to Sylvanas’s rule. Be it undead, human, or otherwise.
Class Changes
Druid Changes
Balance
Restoration
- Starsurge - Range increased to 40 yd from 30 yd.
- Solar Beam - Range increased to 40 yd from 30 yd.
- Starfall - Damage increased to 325 to 473 from 225 to 373.
- Hurricane - Damage increased to 323 damage from 242.
- Nature's Majesty - Now works with all spells.
- Innervate - Causes the target to regenerate mana equal to 20% of the casting Druid's maximum mana pool over 10 sec. Down from 33%.
- Lunar Shower - Moonfire damage increase under Lunar Shower increased to 15/30/45% from 2/4/8%.
- Lunar Guidance - No longer increaess Solar Beam radius.
- Force of Nature - Range increased to 40 yd from 30 yd.
- Moonglow - Reduces the Mana cost of your damage and healing spells by 3/6/9%.
- Wrath - [With][Without]Starsurge[Generates 13 Lunar Energy.][]
- Starfire - [With][Without]Starsurge[Generates 20 Solar Energy.][]
Feral
- Heart of the Wild - Now grants 2/4/6% Intellect instead of 5/10/15% mana.
- Revitalize - When you periodically heal with your Rejuvenation or Lifebloom spells, you have a 8/16/24% chance to instantly regenerate 3% of your total mana. This effect cannot occur more than once every 6 sec.
- Lifebloom - Now costs 7% Base Mana, up from 5% Base Mana. Duration increased to 10 sec from 7 sec.
- Regrowth - Duration reduced to 6 sec from 21 sec.
- Tranquility - Level earned decreased to 1 from 30. Heals 5 nearest people. 8 sec duration added.
- Furor - Now also increases your maximum mana by 5/10/15% instead of increasing Intellect.
- Thrash - Cooldown increased to 6 sec from 5 sec.
- Swipe - Swipe nearby enemies, inflicting 215% weapon damage. Up from 125%.
- Swipe - Swipe nearby enemies, inflicting 427 damage. Damage increased by attack power. Up from 321 damage.
Death Knight Changes
Blood
- Death and Decay - Now scales slightly better.
- Blood Boil - Now scales slightly better.
Mage Changes
Arcane
Fire
- Blink - Now costs 12% Base Mana, down from 21% Base Mana.
- Arcane Intellect - Now also grants 6% spellpower.
Frost
- Hot Streak - Buff duration increased to 15 seconds, up from 10.
- Blast Wave - Damage decreased to 850 to 1,004 from 1,159 to 1,312. (Down 25%)
- Flamestrike - Damage increased to 733 to 922 from 526 to 715. (Up 33%)
- Brain Freeze - Now works with Fingers of Frost when instant cast buff is up.
- Fingers of Frost - No longer buffs Frostfire Bolt.
Rogue Changes
Subtlety
Combat
- Cloak of Shadows - Now grants 200% spell resistance increase, up from 100%. (Maybe now it will work properly!)
- Redirect - Level earned increased to 83 from 81.
Assassination
- Combat Readiness - Level earned decreased to 81 from 83.
- Fan of Knives - Instantly whirl around, releasing a spray of throwing knives at all targets within 8 yards, causing 80% weapon damage. Up from 60%.
- Kick - Now costs 15 Energy, down from 25 Energy.
- Venomous Wounds - Each time your Rupture or Garrote deals damage to an enemy that you have poisoned, you have a 30/60% chance to deal 1 additional Nature damage and to regain 10 Energy. If an enemy dies while afflicted by your Rupture, you regain energy proportional to the remaining Rupture duration.
Shaman Changes
Elemental
Restoration
- Rolling Thunder - Now grants 2% mana, up from 1%.
- Elemental Reach - No longer increases Thunderstorm's radius.
Enhancement
- Improved Water Shield - Now also works with Greater Healing Wave.
- Chain Heal - Heals the friendly target for 3,111 to 3,245, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Prioritizes healing most injured party members. Each jump reduces the effectiveness of the heal by [With][Without]Glyph of Chain Heal[20%][30%]. Heals 4 total targets.
- Unleash Elements - Range increased to 40 yd from 30 yd.
- Mental Quickness - Now also reduces the mana cost of shock spells by 60%.
- Elemental Resistance Totem - Level earned increased to 62 from 1
- Ghost Wolf - Turns the Shaman into a Ghost Wolf, increasing speed by 40%[With][Without]Glyph of Ghost Wolf[ and regenerating 10% of your maximum health every 5 sec][]. As a Ghost Wolf, the Shaman is less hindered by effects that would reduce movement speed.(10% likely a bug)
Warlock Changes
Destruction
- Empowered Imp - Now your Imp's Firebolt's have a 2/4% chance to cause your next Soulfire spell to be instant cast within 8 sec. Down from 6/12%.
- Burning Embers - Name changed from Burning Embers [NNF] to Burning Embers.
- Backdraft - Now only works with Shadow Bolt, Incinerate and Chaos Bolt.
- Chaos Bolt - Range increased to 40 yd from 30 yd.
- Shadowflame - No longer fears.
- Soul Leech - Your Shadowburn, Soul Fire and Chaos Bolt instantly restore 1/2% of your total health and mana when they deal damage and also grant Replenishment. Down from 5/10%.
- Immolate - Range increased to 40 yd from 30 yd.
- Rain of Fire - Range increased to 35 yd from 30 yd.
Affliction
- Soul Swap - Range increased to 40 yd from 30 yd.
- Haunt - Range increased to 40 yd from 30 yd.
- Seed of Corruption - Damage increased to 1,211 to 1,355 Shadow damage from 890 to 1,035 Shadow damage.
- Drain Mana - Now costs 12% Base Mana, down from 17% Base Mana.
- Drain Life - Now costs 12% Base Mana, down from 17% Base Mana. Drains the life from the target, causing 1 Shadow damage and restoring 5% total health the caster every 1 sec. Lasts 3 sec.[With][Without]Soulburn[|CFFE55BB0Soulburn: Cast time reduced by 50%.|R][]
- Death Coil - Range decreased to 30 yd from 40 yd.
- Corruption - Range increased to 40 yd from 30 yd.
- Life Tap - You Life Tap for 20% of your total health, converting 75% of that into mana.
Demonology
- Aura of Foreboding - New spell. When your Hand of Gul'dan lands, all enemies within 4 yards will be rooted for 2/3 sec and stunned for the same duration if they are still within the Curse of Gul'dan aura 6 sec afterword. (Rank 1, Demonology, Warlock)
- Unending Breath - Now part of Demonology.
- Demonic Rebirth - 2 minute cooldown added.
- Cremation - Increases the damage done by your Hellfire by 15/30%, and your Hand of Gul'dan has a 50/100% chance to refresh the duration of your Immolate on the target.
- Inferno - Name changed from Inferno [NYI] to Inferno.
- Hand of Gul'dan - Range increased to 40 yd from 30 yd. 15 sec duration added. Summons a falling meteor down upon the enemy target, dealing 1,662 to 1,822 Shadow damage and erupts an aura of magic within 4 yards, causing all targets within it to have an increased 10% chance to be critically hit by any of your demons for 15 sec.
- Soulburn - Duration increased to 15 sec from 10 sec.
- Decimation - Free Soul Fire removed.
Paladin Changes
Protection
Retribution
- Vindication - Now only works with primary targets.
- Grand Crusader - Now only works with primary targets.
- Sanctuary - Now also reduces all damage taken by 3/7/10%.
Holy
- Judgement - No longer will heal the paladin on proc.
- Pursuit of Justice - New effect added. You have a 50/100% chance to gain a charge of Holy Power when struck by a Stun, Fear or Immobilize effect.
- Selfless Healer - Increases the healing of your Word of Glory by 50/100% when used to heal others. Up from 30/60%.
- Conviction - New spell. Gives you a 1/2/3% bonus to damage and healing for 15 sec after causing a critical effect from a weapon swing, spell, or ability. This effect stacks up to 3 times. (Rank 1, Holy, None
- Daybreak - New spell. Your Flash of Light, Holy Light and Divine Light have a 15/30% chance of resetting the cooldown on your Holy Shock. (Rank 1, Holy, None)
- Word of Glory - Consumes all Holy Power to heal a friendly target for 1,585 to 1,697 per charge of Holy Power. Up from 1,312 to 1,423 per charge.
- Tower of Radiance - Healing the target of your Beacon of Light with Holy Shock, Flash of Light, Holy Light or Divine Light has a 33/66/100% chance to generate a charge of Holy Power.
- Divine Plea - Cooldown increased to 2 min from 1 min. You gain 10% of your total mana over 15 sec, but the amount healed by your healing spells is reduced by 50%. Down from 25% of your total mana.
- Infusion of Light - Now works with Holy Light instead of Flash of Light.
- Denounce - New effect added. Reduces the mana cost of Exorcism by 25/50%.
- Consecration - Scaling decreased.
- Arbiter of the Light - No longer works with Holy Light.
- Seals of the Pure - No longer works with all Seals. Increases the damage done by your Seal of Righeousness, Seal of Truth and Seal of Justice by 5/10/15%.
- Blazing Light - Name changed from Healing Light to Blazing Light. Increases the damage of your Holy Shock and Exorcism by 10/20%.
- Exorcism - Now costs 20% Base Mana, down from 8% Base Mana. Cooldown of 6 sec removed.
- Lay on Hands - Cooldown decreased to 10 min from 20 min.
Warrior Changes
Arms
Fury
- Sweeping Strikes - Your melee attacks strike an additional nearby opponent. Lasts 30 sec sec.
- Anger Management - Now grants 25% more rage from damage done.
Protection
- Inner Rage - Tooltip corrected. Whenever you achieve maximum Rage you enter an Enraged state, increasing damage caused by all abilities by 15% and increasing Rage cost by 50%. This effect is immediately cancelled when your Rage total drops below 31.
- Bloodsurge - Name changed from Slam! to Bloodsurge.
- Dual Wield Specialization - Allows you to equip one-hand and off-hand weapons in your off-hand, and increases the damage done by your offhand weapon by 0%.
- Sentinel - Now also grants 15% block chance.
- Bastion of Defense - Critical hit reduction only works in Defensive stance,
Hunter Changes
Beast Mastery
Survival
- Focused Aim - No longer works with Aimed Shot or Volley.
- Focus Fire [NNF] - Cooldown decreased to 15 sec from 30 sec.
- Cobra Shot - Range increased to 5 - 40 yd from 40 yd.
- Widow Venom - Range increased to 5 - 40 yd from 40 yd. One venom per hunter restriction removed.
- Improved Kill Command - Increases the critical strike chance of your Kill Command by 5/10%.
Marksmanship
- Serpent Spread - Targets hit by your Multi-Shot are also afflicted by your Serpent Sting equal to 6/9 sec of its total duration.
- Serpent Sting - Range increased to 5 - 40 yd from 40 yd.
- Explosive Shot - Range increased to 5 - 40 yd from 40 yd.
- Scatter Shot - Range increased to 5 - 20 yd from 20 yd.
- Black Arrow - Range increased to 5 - 40 yd from 40 yd.
- Camouflage - 3 sec duration removed. Now lasts 1 min.
- Point of No Escape - No longer works with Freezing Arrow.
- Thrill of the Hunt - You have a 5/10/15% chance when you Arcane Shot, Explosive Shot or Black Arrow you instantly regain 40% of the focus cost of the shot.
- Steady Shot - Range increased to 5 - 40 yd from 40 yd.
- Chimera Shot - Range increased to 5 - 40 yd from 40 yd. Now does $RAP*0.24+0 damage instead of 190% weapon damage.
- Aimed Shot - Range increased to 5 - 40 yd from 40 yd. Cast time changed to 3 sec from 2 sec. A powerful aimed shot that deals ranged weapon damage plus ${$RAP*0.40+0}.
- Concussive Shot - Range increased to 5 - 40 yd from 40 yd.
- Arcane Shot - Range increased to 5 - 40 yd from 40 yd. Now also causes weapon damage and bonus.
- Multi-Shot - Fires several missiles, hitting your current target and all enemies within yards of that target for 55% of weapon damage.
- Auto Shot - Range increased to 5 - 40 yd from 40 yd.
Misc Changes
Inscription
- Enchanting Vellum - Cast time reduced to 1.5 sec from 2 sec.
- Glyph of Pyroblast - Name changed from Glyph of Ice Armor to Glyph of Pyroblast.
- Glyph of Dragon's Breath - Name changed from Glyph of Water Elemental to Glyph of Dragon's Breath.
- Glyph of Cone of Cold - Name changed from Glyph of Remove Curse to Glyph of Cone of Cold.
- Glyph of Divine Protection - Name changed from Glyph of Spiritual Attunement to Glyph of Divine Protection.
- Glyph of Divine Favor - Name changed from Glyph of Holy Light to Glyph of Divine Favor.
- Glyph of Righteousness - Name changed from Glyph of Righteous Defense to Glyph of Righteousness.
- Glyph of Word of Glory - Name changed from Glyph of Flash of Light to Glyph of Word of Glory.
- Glyph of Rebuke - Name changed from Glyph of Seal of Command to Glyph of Rebuke.
- Glyph of Seal of Insight - Name changed from Glyph of Seal of Light to Glyph of Seal of Insight.
- Glyph of Light of Dawn - Name changed from Glyph of Seal of Wisdom to Glyph of Light of Dawn.
- Glyph of Focused Shield - Name changed from Glyph of Avenger's Shield to Glyph of Focused Shield.
- Glyph of Totemic Recall - Name changed from Glyph of Lesser Healing Wave to Glyph of Totemic Recall.
- Glyph of Water Shield - Name changed from Glyph of Water Mastery to Glyph of Water Shield.
- Glyph of Grounding Totem - Name changed from Glyph of Mana Tide Totem to Glyph of Grounding Totem.
- Glyph of Lava Burst - Name changed from Glyph of Lava to Glyph of Lava Burst.
- Glyph of Conjuring - Name changed from Glyph of Frost Armor to Glyph of Conjuring.
- Glyph of Insight - Name changed from Glyph of Blessing of Wisdom to Glyph of Insight.
- Glyph of Long Charge - Name changed from Glyph of Charge to Glyph of Long Charge.
- Glyph of Truth - Name changed from Glyph of Sense Undead to Glyph of Truth.
- Glyph of the Arctic Wolf - Name changed from Glyph of Water Shield to Glyph of the Arctic Wolf.
- Glyph of Demoralizing Shout - Name changed from Glyph of Mocking Blow to Glyph of Demoralizing Shout.
- Glyph of the Monkey - Name changed from Glyph of Frost Ward to Glyph of the Monkey.
- Glyph of Justice - Name changed from Glyph of the Wise to Glyph of Justice.
- Glyph of Slam - Name changed from Glyph of Rending to Glyph of Slam.
- Glyph of Bloodthirst - Name changed from Glyph of Execution to Glyph of Bloodthirst.
- Glyph of Raging Blow - Name changed from Glyph of Whirlwind to Glyph of Raging Blow.
- Glyph of Seal of Truth - Name changed from Glyph of Seal of Vengeance to Glyph of Seal of Truth.
- Glyph of Bloody Healing - Name changed from Glyph of Bloodthirst to Glyph of Bloody Healing.
- Glyph of Dazing Shield - Name changed from Glyph of Seal of Righteousness to Glyph of Dazing Shield.
- Glyph of Furious Sundering - Name changed from Glyph of Vigilance to Glyph of Furious Sundering.
- Glyph of Shamanistic Rage - Name changed from Glyph of Totem of Wrath to Glyph of Shamanistic Rage.
- Glyph of Templar's Verdict - Name changed from Glyph of Divine Storm to Glyph of Templar's Verdict.
- Glyph of Slow - Name changed from Glyph of Living Bomb to Glyph of Slow.
- Glyph of Intimidating Shout - Name changed from Glyph of Enraged Regeneration to Glyph of Intimidating Shout.
- Glyph of Shield of the Righteous - Name changed from Glyph of Shield of Righteousness to Glyph of Shield of the Righteous.
- Glyph of Mana Shield - Name changed from Glyph of Eternal Water to Glyph of Mana Shield.
- Forged Documents - New spell. (Inscription, None)
- Forged Documents - Now part of Inscription.
- Swiftsteel Inscription - Now part of Inscription.
- Lionsmane Inscription - Now part of Inscription.
- Inscription of the Earth Prince - Now part of Inscription.
- Felfire Inscription - Now part of Inscription.
- Fortune Card - Now part of Inscription.
- Darkmoon Card of Destruction - Now part of Inscription.
- Book of Blood - Now part of Inscription.
- Lord Rottington's Pressed Wisp Book - Now part of Inscription.
- Dungeoneering Guide - Now part of Inscription.
- Divine Companion - Now part of Inscription.
- Battle Tome - Now part of Inscription.
- Origami Slime - Name changed from Origami Butterfly to Origami Slime. Now part of Inscription.
- Origami Rock - Now part of Inscription.
- Origami Beetle - Name changed from Origami Rat to Origami Beetle. Now part of Inscription.
- Etched Horn - Now part of Inscription.
- Manual of the Planes - Now part of Inscription.
- Runed Dragonscale - Now part of Inscription.
- Notched Jawbone - Name changed from Engraved Icebear Jaw to Notched Jawbone. Now part of Inscription.
- Tattooed Eyeball - Now part of Inscription.
- Silver Inlaid Leaf - Now part of Inscription.
- Cataclysm Reclamation: Blacksmithing - Now part of Inscription.
- Cataclysm Reclamation: Enchanting - Now part of Inscription.
- Cataclysm Reclamation: Jewelcrafting - Now part of Inscription.
- Cataclysm Reclamation: Leatherworking - Now part of Inscription.
- Cataclysm Reclamation: Tailoring - Now part of Inscription.
- Adventurer's Journal - New spell. (Inscription, None)
- Scroll of Intellect IX - New spell. (Inscription, None)
- Scroll of Strength IX - New spell. (Inscription, None)
- Scroll of Agility IX - New spell. (Inscription, None)
- Scroll of Spirit IX - New spell. (Inscription, None)
- Scroll of Stamina IX - New spell. (Inscription, None)
- Scroll of Protection IX - New spell. (Inscription, None)
- Glyph of Colossus Smash - New spell. (Inscription, None)
- Focused Shield - Name changed from Glyph of Avenger's Shield to Focused Shield.
- Glyph of Righteousness - New spell. Reduces the mana cost of Seal of Righteousness by 50%.
Archaeology
- Pewter Drinking Cup - Name changed from Silver Drinking Cup to Pewter Drinking Cup.
- Bone Gaming Dice -
- Worn Hunting Knife -
- Ceramic Funeral Urn -
- Silver Neck Torc -
- Stone Gryphon -
- Voodoo Doll - Now part of Archaeology.
- Lizard Foot Charm - New spell. This is a small, mummified foot of a jungle lizard. Any magic it once contained has long since been drained. (Archaeology, None)
- Fetish of Hir'eek - New spell. Hir'eek is one of the animal spirits worshipped by southern trolls. Hir'eek's totemic animal is the bat. Jeklik, a high priestss of Zul'Gurub was one of Hir'eek's most famous followers. (Archaeology, None)
- Belt Buckle with Anvilmar Crest - New spell. Modimus Anvilmar was the high king of the dwarves before the War of the Three Hammers and is depicted by the great statue at the gates of Ironforge. This brass buckle might have belonged to a member of his house guard or a servant. (Archaeology, None)
- Wooden Whistle - New spell. A small whistle carved from oak. It might have been used to summon a pet or mount or possibly used as a child's toy. It appears to have been chewed on by an animal or young dwarf. (Archaeology, None)
- Preserved Fern - New spell. Ferns are primitive plants that have stems, leaves and roots but no seeds or flowers. They reproduce via spores, much like mushrooms. In ancient times, ferns occupied the niche that flowering plants do today. (Archaeology, None)
- Black Trilobite - New spell. Trilobites are exctinct crustaceans that apparently were once quite diverse and numerous across Azeroth. Myths persist of living trilobites of supposedly epic proportions. (Archaeology, None)
- Archaeology - New spell. Allows an archaeologist to find artifact fragments and complete artifacts up to a maximum potential skill of 150. (Journeyman, Archaeology, None)
- Scrap of a Silk Dressing Gown - New spell. This mesh is finely woven, possibly of spider silk. The scrap is a silvery white that subtly shifts color in the light. It's a wonder that it has endured years of being buried in the earth. (Archaeology, None)
- Inlaid Ivory Comb - New spell. While the most valuable jewels have gone missing, this cosmetic item must have been worth a small fortune back in its day. A series of tiny nautilus shells decorate one side, while the inscription 'Lament for lost Zanara' is visible on the other. (Archaeology, None)
- Highborne Pyxis - New spell. This is a small box of delicate ceramic, probably used to store cosmetics, jewelry or other small items belonging to a Highborne lady. The clasp is of silver and fashioned to look like two acorns and a holly leaf. (Archaeology, None)
- Fossilized Hatchling - New spell. When you finished assembling this tiny skeleton through some eldritch magic, the little critter sprang back to life. He's a pretty good pet. Since he's a skeleton he doesn't eat much. (Archaeology, None)
- Cloak Clasp with Antlers - New spell. This clasp is fashioned of lacquered wood carved to resemble stag antlers. On the reverse is engraved the name 'Pyramond' in Darnassian. (Archaeology, None)
- Jade Asp with Ruby Eyes - New spell. This tiny figurine could possibly be a representation of High Priest Venoxis, though snakes of all types are venerated throughout troll culture. The delicate jaws on this figurine can be closed, presumably to draw blood from a finger. (Archaeology, None)
- Feathered Gold Earring - New spell. The feathers are probably from scarlet and green macaws, though they have been well preserved. The gold is twisted to appear like thorns or veins. The pin used to pierce the ear looks particularly painful. (Archaeology, None)
- Moltenfist's Jeweled Goblet - New spell. Even among dark iron dwarf kings, Moltenfist's avarice was legendary. This goblet, while once of high craftsmanship, has seen better days. It has been partially melted by exposure to lava or dragon fire. (Archaeology, None)
- Archaeology - New spell. Allows an archaeologist to find artifact fragments and complete artifacts up to a maximum potential skill of 225. (Expert, Archaeology, None)
- Archaeology - New spell. Allows an archaeologist to find artifact fragments and complete artifacts up to a maximum potential skill of 300. (Artisan, Archaeology, None)
- Archaeology - New spell. Allows an archaeologist to find artifact fragments and complete artifacts up to a maximum potential skill of 375. (Master, Archaeology, None)
- Archaeology - New spell. Allows an archaeologist to find artifact fragments and complete artifacts up to a maximum potential skill of 450. (Grand Master, Archaeology, None)
- Archaeology - New spell. Allows an archaeologist to find artifact fragments and complete artifacts up to a maximum potential skill of 525. (Illustrious Grand Master, Archaeology, None)
Misc Changes
- Dark Phoenix - New spell. Summons and dismisses a rideable Dark Phoenix. (Mounts, None)
- Goblin Mini Hotrod - New spell. Rides and parks a Mini Goblin Hotrod. (Mounts, None)
- Dark Phoenix Hatchling - New spell. Right Click to summon and dismiss your baby dark phoenix. (Companions, None)
- Rustberg Seagull - New spell. Right Click to summon and dismiss a Rustberg Seagull. (Companions, None)
- Armadillo - New spell. Right Click to summon and dismiss your Baby Armadillo. (Companions, None)
- Fishing - New spell. Equip a fishing pole and find a body of water to fish. Right-Click on the bob in the water when it splashes to catch your fish. Higher skill increases your chance of fishing successfully in higher level areas. (Illustrious Grand Master, Fishing, None)
- Field Bandage: Dense Embersilk - Name changed from Dense Embersilk Bandage to Field Bandage: Dense Embersilk.
- Dense Embersilk Bandage - New spell. (Upgrade, First Aid, None)
New Icons



Blue Posts
Zul'Gurub is gone as a raid instance come Cataclysm.
You guys worry way too much about what buckets you're supposed to be in. It seems every time I come to the forums, I am asked to define someone's role. :)
In PvE, the only roles are tank, dps and healing. In PvP, the only roles are dps and healing (except for very specific circumstances like tanking Drek in AV). Situationally you might be called upon to carry a flag or defend a tower, but that's what you're doing at the moment, not what your talent spec is all about. There are 30 talent trees. They're all a little different. PvP doesn't have positions like quarterback, grenadier, left fielder, drum major or striker. Use all of the abilities you have in order to support your allies and be successful. If you're a Ret paladin, you should focus on melee dps, because that's where your strongest abilities lie.
Sometimes when I do try and explain how we think a spec should work, I often regret it. I'll say something like how Ret is supposed to be a melee dps class, and keep getting asked "Then why do we have heals?" or "Why should someone take me over a rogue if I'm just melee?" Trying too hard to label things is always going to result in a simplistic answer.
I'm not trying to dismiss the question. It's just not the way we think about things.
In PvE, the only roles are tank, dps and healing. In PvP, the only roles are dps and healing (except for very specific circumstances like tanking Drek in AV). Situationally you might be called upon to carry a flag or defend a tower, but that's what you're doing at the moment, not what your talent spec is all about. There are 30 talent trees. They're all a little different. PvP doesn't have positions like quarterback, grenadier, left fielder, drum major or striker. Use all of the abilities you have in order to support your allies and be successful. If you're a Ret paladin, you should focus on melee dps, because that's where your strongest abilities lie.
Sometimes when I do try and explain how we think a spec should work, I often regret it. I'll say something like how Ret is supposed to be a melee dps class, and keep getting asked "Then why do we have heals?" or "Why should someone take me over a rogue if I'm just melee?" Trying too hard to label things is always going to result in a simplistic answer.
I'm not trying to dismiss the question. It's just not the way we think about things.
Seal of Insight will improve your mana regen and self healing. It will give you a little of each if you only Judge and give you more (but not a broken amount) if you're ever in a position where you can melee the target. There is also a glyph to improve your healing while Insight is active. I'll concede that running a Seal is probably more important for a Ret or perhaps even Prot paladin than a Holy paladin, but there's still no reason not to do so.
Life Tap scaling with spellpower was proving hard to balance. We buffed Drain Life as well, so you should be able to Life Tap once and then Drain Life your way back up.
We recently released a new Cataclysm beta launcher that allows you to stream game data while you play. We've received a lot of feedback from you regarding this new feature, and that feedback has allowed us to improve the player experience significantly.
In the next beta patch, you'll receive a new Cataclysm beta launcher that includes several updates to in-game streaming. Here's a quick preview of some of the upcoming changes:
In the next beta patch, you'll receive a new Cataclysm beta launcher that includes several updates to in-game streaming. Here's a quick preview of some of the upcoming changes:
- Improved three-stage progress bar
- Download speed improvements
- Detailed peer-to-peer connection information
- Bandwidth detection, which will improve the play experience of those with low bandwidth
- New UI with a Cataclysm-inspired theme
- Many bug fixes
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Phone Apps
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Blue Posts
The best news of the week!
With the release of the next beta patch, we plan to re-enable the ability for players to use third-party addons. Many of the core user interface features are now implemented in the beta test and functional, so we feel it’s a good time to open up the field for developing and testing UI modifications.
Be sure to continue leaving us feedback about all of the new user interface features here: http://forums.worldofwarcraft.com/thread.html?topicId=26560766722&sid=2000
Feedback about the new guild interface can be provided to us here: http://forums.worldofwarcraft.com/thread.html?topicId=26560766721&sid=2000
Be sure to continue leaving us feedback about all of the new user interface features here: http://forums.worldofwarcraft.com/thread.html?topicId=26560766722&sid=2000
Feedback about the new guild interface can be provided to us here: http://forums.worldofwarcraft.com/thread.html?topicId=26560766721&sid=2000
We do not plan to patch today, though we plan to have a great deal of new content in the upcoming patch. You'll get access to new zones and dungeons, and potentially an increase in level cap to 85.
I'll check in on the issue with goblins. I know it's a high priority and I'd like to play mine again as well -- which should make very high priority. ;p
I'll check in on the issue with goblins. I know it's a high priority and I'd like to play mine again as well -- which should make very high priority. ;p
