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Armory
I have added another report to the Armory Scanner, you can find it here. It may be down later this week when I am adding more information to it, just try again later!
Blue Posts
"You gotta choice, Jack. You can watch Mr. T's new TV commercial…or you can HURT." Mr. T, outraged that any fools would doubt his hacking skills, has returned to World of Warcraft to show off his latest invention in a series of nationally televised ads. Watch them here first at Blizzard's YouTube channel (http://www.youtube.com/worldofwarcraft ) or click to Learn more ( http://www.worldofwarcraft.com/info/faq/mohawkgrenade.xml ) about the mohawk grenade and how you can claim your own in-game.
Q. What is the Mohawk Grenade?
A. The Mohawk Grenade is Mr. T's latest invention: an in-game item that, when hurled at another character, gives everyone within the blast radius an instant T-riffic haircut. Don't worry, you and your friends will look gooooood.
Q. Where do I get it?
A. Quit your jibber-jabber and claim your Mohawk Grenades from any of the Night Elf Mohawk NPCs camped outside every starting zone.
Q. What regions are eligible to claim the Mohawk Grenade?
A. North America, Europe and Korea.
Q. Is this a permanent item?
A. Each Mohawk Grenade has five charges before exhausting its power, and you're welcome to claim another once the charges are gone.
Q. How long will the Mohawk Grenade be available in-game?
A. Claim Mohawk Grenades starting November 16th in North America and November 24th in Europe and Korea. They'll be available until... well, until the Night Elf Mohawk decides his work is done.
Q. Where can I see the Mr. T commercials?
A. The commercials will be airing on major TV networks throughout North America beginning on November 16th and in Europe starting on November 27th. You can also view the ads on the official World of Warcraft YouTube channel here.
Q. What is the Mohawk Grenade?
A. The Mohawk Grenade is Mr. T's latest invention: an in-game item that, when hurled at another character, gives everyone within the blast radius an instant T-riffic haircut. Don't worry, you and your friends will look gooooood.
Q. Where do I get it?
A. Quit your jibber-jabber and claim your Mohawk Grenades from any of the Night Elf Mohawk NPCs camped outside every starting zone.
Q. What regions are eligible to claim the Mohawk Grenade?
A. North America, Europe and Korea.
Q. Is this a permanent item?
A. Each Mohawk Grenade has five charges before exhausting its power, and you're welcome to claim another once the charges are gone.
Q. How long will the Mohawk Grenade be available in-game?
A. Claim Mohawk Grenades starting November 16th in North America and November 24th in Europe and Korea. They'll be available until... well, until the Night Elf Mohawk decides his work is done.
Q. Where can I see the Mr. T commercials?
A. The commercials will be airing on major TV networks throughout North America beginning on November 16th and in Europe starting on November 27th. You can also view the ads on the official World of Warcraft YouTube channel here.
We removed Shadow Word: Pain from scaling with haste because we thought Shadow dps was too high with all 3 dots hasted.
There is a bug where you can get big SW:P dots and then keep them rolling at that magnitude forever since the spell gets constantly refreshed. It's a nasty bug to fix. However, that isn't why we removed SW:P from Shadowform.
It's important for classes to want the stats that appear on their gear, but it's not a goal that everyone requires all stats in the same 1:1 ratio. It's a bit unfortunate in the best-in-slot-or-nothing mindset of some of our players that the second and third best stats sometimes get labeled as junk even if they still boost dps beyond a non-trivial degree.
Our stance on simulations remains that they can be good tools when used correctly. We will continue to not pay a lot of attention to posts that simply say "Sims say our dps is too low. Please buff." You can't just accept a simulation's estimate of your dps as what you'll actually see on an encounter. Sim output is fundamentally not empirical data -- it is a model; an attempt to imitate what will really happen. Simulations can be really useful for predicting say an optimal talent or gear configuration for your character. Players have learned a lot of things about class mechanics from the better sims out there. "True dps" is not one of them.
There is a bug where you can get big SW:P dots and then keep them rolling at that magnitude forever since the spell gets constantly refreshed. It's a nasty bug to fix. However, that isn't why we removed SW:P from Shadowform.
It's important for classes to want the stats that appear on their gear, but it's not a goal that everyone requires all stats in the same 1:1 ratio. It's a bit unfortunate in the best-in-slot-or-nothing mindset of some of our players that the second and third best stats sometimes get labeled as junk even if they still boost dps beyond a non-trivial degree.
Our stance on simulations remains that they can be good tools when used correctly. We will continue to not pay a lot of attention to posts that simply say "Sims say our dps is too low. Please buff." You can't just accept a simulation's estimate of your dps as what you'll actually see on an encounter. Sim output is fundamentally not empirical data -- it is a model; an attempt to imitate what will really happen. Simulations can be really useful for predicting say an optimal talent or gear configuration for your character. Players have learned a lot of things about class mechanics from the better sims out there. "True dps" is not one of them.
We've got some new information at hand about how these enigmatic satchels work. It seems they don't actually cover every slot but weapons and trinkets, there's a few other slots that aren't covered too -- including chest and pants for instance.
As you've discovered already, these satchels are rewards from doing a random dungeon through the LFG tool at lower levels. There's two groups of items that can be inside them. One includes bracers, rings, necklaces and cloaks. The other has belts, boots, gloves and shoulder items. What you'll find in the satchel is one item from each group, and this is also further influenced by a ten level range. So for example, what is in a satchel received for completing a dungeon between levels 20 and 30 might be a nice necklace and some gloves, but from a dungeon between 50 and 60 you might get a ring and some new boots.
This is done to keep the impact on quest rewards to a minimum, so that at any given time you're only ignoring one or two slots of gear, rather than your entire set. It's also done to mitigate the randomness of the items to some extent; so if you run for example some Scarlet Monastery level dungeons a few times, you'll ultimately end up with that "of the Bandit" or "of the Soldier" piece that you wanted rather than "of the Monkey" or "of Stamina."
As you've discovered already, these satchels are rewards from doing a random dungeon through the LFG tool at lower levels. There's two groups of items that can be inside them. One includes bracers, rings, necklaces and cloaks. The other has belts, boots, gloves and shoulder items. What you'll find in the satchel is one item from each group, and this is also further influenced by a ten level range. So for example, what is in a satchel received for completing a dungeon between levels 20 and 30 might be a nice necklace and some gloves, but from a dungeon between 50 and 60 you might get a ring and some new boots.
This is done to keep the impact on quest rewards to a minimum, so that at any given time you're only ignoring one or two slots of gear, rather than your entire set. It's also done to mitigate the randomness of the items to some extent; so if you run for example some Scarlet Monastery level dungeons a few times, you'll ultimately end up with that "of the Bandit" or "of the Soldier" piece that you wanted rather than "of the Monkey" or "of Stamina."
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